Destiny is among the weirdest games I’ve ever played.
I’ll get the obvious and repetitive stuff out of the way first.
The minute-to-minute gameplay is excellent. Bungie clearly knows how to craft a tight first person shooter. The abilities of the player character and smart use of level geometry provides a welcome departure from the pop up shooting galleries that are the default in the FPS genre. It’s enormously satisfying to fly around a room tossing grenades/meleeing and swapping between weapons. The guns themselves are far less interesting though, besides increasing or decreasing the numbers popping out of enemies when you shoot them, after a few hours they all feel the same. You’ll quickly stop caring about what a gun does and simply look at the numbers and colour; the game borrows the coloured gear system from WoW so Yellow > Purple > Blue > Green >White.
The missions themselves are very by…
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