For those who still have trouble figuring out why people who like video games are so mad

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Final thoughts on #gamergate

I feel the need to clear my head and get down some of these thoughts as soon as I can muster them, because I don’t really feel like this that often. There’s always the chance of me growing more numb to the events as they pass, and sinking deeper into an apathy I’ve been fighting to escape from all this time.

I want to believe people are better.

I want to believe people are great. I want to believe that we can accomplish incredible things and look upon the work we have done and call it good. I want to not doubt the people around me and I want to view the world not with cynicism but with cheerful optimism. I want to believe the best of the people around me.

I have to try.

Because not to try would mean giving in to despair.

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Why I Feel Bad For, And Understand, Devin Faraci

This is written in response to Devin Faraci’s extremely patronizing but well-meaning article, which can be found here. Any comments about the Chinese copying shit are very much appreciated, because we are so very damn good at it and we’d like some kudos for that.

Double disclaimer: this was actually written last week when I discovered the original article, and as such some of the timings referred to are no longer valid (weeks, etc.). Any information that has been revealed over the last week is therefore not referred to in this piece. If Devin Faraci would be willing to start a rational and non-hostile dialogue with me, that would be wonderful. The offer for beer and videogames does actually still stand.

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Shown here is the fictional character Mort, from Gunshow’s Anime Club comics. It was, at one time, a far more accurate depiction of me than I would care to admit.

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Damned Audience Part 3: Gamers and the Argument for Change

I hate the word ‘gamer’.

I do this not because of the multitude of unsavoury associations the word brings, but it merely states that to participate in a medium is to give yourself a title, to set yourself apart. This nebulous group is near-impossible to define; by its broadest definition (people who play games), it proves to be more divisive than inclusive in a manner not unlike children picking teams on the local schoolyard – only people the group has through a rigorous hazing process or social groupthink deemed worthy are granted the label.

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Damned Audience Part 1: Games Journalism

Audience is a tricky word. Where literature is concerned, “audience” means the reader. There are entire libraries of literary theory on the relationship between the reader and the writer, and how they engage with each other. Multiple readings of masterworks have been sustained as part of an ongoing discourse as to the nature of these relationships.

I consider it a great shame that the petabytes of critique penned by intelligent people about video games so often neglects these relationships. We’ve taken great strides when it comes to writing about videogames, to be sure. “New Games Journalism” is so old hat by now in internet years we can largely term all games journalism “New”. Soon we will move into the era of Neo-Games Journalism and Post-Games Journalism, or whatever these people decide to call whatever they write next. I’m hoping for Maximum Games Journalism instead, because it gives me the wonderful mental image of chipmunks strapped into the Oculus Rift virtual reality goggles, hooked to typewriters and dosed with intravenous bottles of Lucozade.

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